Synopsis

When a fractured Athenian family inherits a sprawling neoclassical mansion in 1994, they must convert the estate into an illegal operating system to survive corporate sieges, police raids, and elite acquisitions—triggering a pre-digital farce where every lie, disguise, and forged asset must eventually pass through the exact same hallway twice.

Director's Vision

"A single-set, closed-loop premium farce. House of Disguise relies on precise visual blocking, deadpan pacing, and anamorphic compression where long lateral frames preserve entrances, exits, and background lies. Rapid cuts are reserved strictly for identity changes, paperwork cascades, and analog evidence transfers. The mansion is staged like a clock: every door, corridor, and eyeline carries narrative pressure. Shot on a single primary soundstage with modular rooms, the visual grammar traps the characters in 1990s retro texture, treating domestic survival with the same clinical framing as a high-stakes heist. Structured to target the 40% Cash Rebate Greece incentive."

About the Production

The Harbilas family does not share a home; they share a liability. Petros attempts to solve every crisis by physically transforming into someone else through extreme prosthetics, only to discover that every disguise works in the immediate room but creates a delayed liability elsewhere. Matoula, the severe eldest sister, tracks deeds, invoices, and bloodlines with the severity of a private treasury minister, turning every lie into paperwork. Fani converts the family’s scandals into high-fashion assets, while Valena runs an analog pirate radio station from the laundry room, broadcasting what the adults need hidden. When clinical maritime titan Belisarios Efthymiou and his fashion-executive wife Markella attempt a hostile takeover of the property, the family can only survive by transforming the house into a counter-institution.